
Bein Glorious
GoonWaffe GoonSwarm
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Posted - 2006.11.27 02:15:00 -
[1]
I don't really have a lot to complain about, but here goes:
1. Please make T2 Ammo, Drones, and cloaking devices inventable; I don't know if you intend to make them inventable in the future and this feature just hasn't been implemented on the test server yet, but I assure you this is incredibly important if you want people to have fun in the long-term.
2. Reexamine Amarr ships and/or lasers. People whine about this a lot, I know, but I've actually done some math with the cruiser guns, for example, and the Focused Medium Pulse Laser I does a disproportionately low amount of damage compared to other races and the highest caliber cruiser pulse laser, the Heavy Pulse Laser I. If it had a 8% increase to damage, it would be roughly in line with the other races' guns of the same "caliber". (or tier, or whatever you call it) This may be needed for the Focused Medium Pulse Laser II as well.
3. Resolving lag. Making instas and buddylisting obsolete is pretty much the biggest fix for this, as well as the already-implemented server upgrade, so you've pretty much got this one covered already.
4. The new scanning system. I like the idea of being able to scan people out at an appreciable speed. Also, being able to scan on a plane greater than 1 AU up and down is a needed fix, especially in systems with 20 AU "vertically" between the sun and a stargate. (e.g. S-U8A4, Syndicate)
5. Don't nerf ECM too much. I always viewed the problem with ECM was that it was very effective on ships which shouldn't be able to use it effectively. All in all, I'm mostly for the slated ECM changes, though I still think its important for ECM to be just as effective on dedicated ECM ships as it has been since Red Moon Rising came out.
6. Fix powergrid issues. Powergrid among certain ships - particularly the Megathron but also perhaps the Armageddon and Apocalypse - needs reexamination. I believe large railguns take too little powergrid, (with only Engineering V, you can fit seven 425mm Railgun IIs on a Megathron with room to spare, and with a few levels of Advanced weapon upgrades you can have over 2000MW of powergrid unused, with no fitting requirements, enough room for multiple 1600mm Plates) and need rebalancing, but bear in mind the hyperion, dominix, and rokh, which can also make use of Railguns. Meanwhile, the Armageddon and Apocalypse have incredibly tight powergrid. Seven tachyon beam laser IIs on an Armageddon need two RCU IIs to fit with perfect skills. Without RCU IIs, you need three RCU Is, and without either RCU IIs or Advanced Weapon Upgrades, you need four RCU Is, and if you add laser turret rigs, which have a powergrid penalty, you may need five or more RCU Is. My beef with this is that you need Energy Grid Upgrades V just for RCU IIs, (roughly two weeks of training) though apparently named RCUs will have better bonuses besides just CPU use, so that might help a bit. Still, its a very steep drawback, and even reducing powergrid needs by a couple percentage points could make the difference.
7. The new character creation system - because starting out as a newbie at the moment honestly really sucks with all the skills you have to train. This is a good move in pretty much every regard, since newbies need just about as much help as they can get.
8. Exploration. This also ties into the "newbies need to have fun" bit. My only gripe at the moment is that few newbies are going to want to train up Survey V for rig salvaging, even if they have nothing else to do in empire.
9. Nerf sniping even more. I know some people may like hitting stuff out past 150km, but I think that if you really want to stop "blob" tactics, you're going to have to reduce sniping range - as in, fitting a ship for as much range as possible - down to maybe 100km. The damage and range reductions already planned are a good start, but I don't think they go far enough.
10. Sovereignty skillbook...don't think I have to elaborate here |